This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
We propose a model for classification and detection of object classes where the number of classes may be large and where multiple instances of object classes may be present in an i...
A general framework simultaneously addressing pose
estimation, 2D segmentation, object recognition, and 3D
reconstruction from a single image is introduced in this
paper. The pr...
Abstract. Nowadays computer graphics hardware presents a series of characteristics, such as AGP memory, vertex cache, etc., that can be used for real-time rendering. The aim of thi...