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122
Voted
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 6 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
DAGSTUHL
2010
15 years 3 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
ECCV
2010
Springer
15 years 6 months ago
The Semi-Explicit Shape Model for Multi-object Detection and Classification
We propose a model for classification and detection of object classes where the number of classes may be large and where multiple instances of object classes may be present in an i...
131
Voted
ICCV
2009
IEEE
16 years 7 months ago
Seeing 3D Objects in a Single 2D Image
A general framework simultaneously addressing pose estimation, 2D segmentation, object recognition, and 3D reconstruction from a single image is introduced in this paper. The pr...
Diego Rother, Guillermo Sapiro
ICCS
2005
Springer
15 years 7 months ago
A Comparative Study of Acceleration Techniques for Geometric Visualization
Abstract. Nowadays computer graphics hardware presents a series of characteristics, such as AGP memory, vertex cache, etc., that can be used for real-time rendering. The aim of thi...
Pascual Castelló, J. Francisco Ramos, Migue...