We initiate a general study of pseudo-random implementations of huge random objects, and apply it to a few areas in which random objects occur naturally. For example, a random obj...
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
BeatBender is a computer music project that explores a new method for generating emergent rhythmic drum patterns using the subsumption architecture. Rather than explicitly coding ...
Previous parametric representations of smooth genus-zero surfaces require a collection of abutting patches (e.g. splines, NURBS, recursively subdivided polygons). We introduce a s...
Frank Losasso, Hugues Hoppe, Scott Schaefer, Joe D...
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...