Abstract. We present an efficient and robust algorithm for computing continuous visibility for two- or three-dimensional shapes whose boundaries are NURBS curves or surfaces by li...
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
This paper proposes a fully automated 3D reconstruction
and visualization system for architectural scenes (interiors
and exteriors). The reconstruction of indoor environments
fr...
Yasutaka Furukawa, Brian Curless, Steven M. Seitz,...
We are developing a system to extract geodetic, textured CAD models from thousands of initially uncontrolled, close-range ground and aerial images of urban scenes. Here we describ...