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GMP
2006
IEEE
15 years 5 months ago
Simultaneous Precise Solutions to the Visibility Problem of Sculptured Models
Abstract. We present an efficient and robust algorithm for computing continuous visibility for two- or three-dimensional shapes whose boundaries are NURBS curves or surfaces by li...
Joon-Kyung Seong, Gershon Elber, Elaine Cohen
SIGGRAPH
1991
ACM
15 years 2 months ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin
NPAR
2000
ACM
15 years 3 months ago
Interactive artistic rendering
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Matthew Kaplan, Bruce Gooch, Elaine Cohen
ICCV
2009
IEEE
16 years 4 months ago
Reconstructing Building Interiors from Images
This paper proposes a fully automated 3D reconstruction and visualization system for architectural scenes (interiors and exteriors). The reconstruction of indoor environments fr...
Yasutaka Furukawa, Brian Curless, Steven M. Seitz,...
CVPR
1999
IEEE
16 years 1 months ago
Extracting Textured Vertical Facades From Controlled Close-Range Imagery
We are developing a system to extract geodetic, textured CAD models from thousands of initially uncontrolled, close-range ground and aerial images of urban scenes. Here we describ...
Satyan R. Coorg, Seth J. Teller