Sciweavers

107 search results - page 10 / 22
» Narrative Prose Generation
Sort
View
70
Voted
FLAIRS
2008
14 years 12 months ago
Narratoria, an Authoring Suite for Digital Interactive Narrative
In this paper we present an authoring tool called Narratoria1 that allows non-technical experts in the field of digital entertainment to create interactive narratives with 3D grap...
Martin Van Velsen
AIIDE
2006
14 years 11 months ago
A Framework for Summarizing Game Experiences as Narratives
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period ...
Yun-Gyung Cheong, R. Michael Young
GISCIENCE
2004
Springer
144views GIS» more  GISCIENCE 2004»
15 years 3 months ago
Landmarks in the Communication of Route Directions
We investigate the understanding of landmarks using a model of embedding procedures that sees affordances established on three levels. On the first level there are landmark experie...
Elisabeth Weissensteiner, Stephan Winter
MEMOCODE
2010
IEEE
14 years 7 months ago
A formal executable semantics of Verilog
This paper describes a formal executable semantics for the Verilog hardware description language. The goal of our formalization is to provide a concise and mathematically rigorous...
Patrick O'Neil Meredith, Michael Katelman, Jos&eac...
CHI
2008
ACM
15 years 10 months ago
Temporal trajectories in shared interactive narratives
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Steve Benford, Gabriella Giannachi