In this paper we present an authoring tool called Narratoria1 that allows non-technical experts in the field of digital entertainment to create interactive narratives with 3D grap...
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period ...
We investigate the understanding of landmarks using a model of embedding procedures that sees affordances established on three levels. On the first level there are landmark experie...
This paper describes a formal executable semantics for the Verilog hardware description language. The goal of our formalization is to provide a concise and mathematically rigorous...
Patrick O'Neil Meredith, Michael Katelman, Jos&eac...
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...