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HAPTICS
2003
IEEE
15 years 10 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
MM
2003
ACM
161views Multimedia» more  MM 2003»
15 years 10 months ago
MuSA.RT: music on the spiral array. real-time
We present MuSA.RT, Opus 1, a multimodal interactive system for music analysis and visualization using the Spiral Array model. Real-time MIDI input from a live performance is proc...
Elaine Chew, Alexandre R. J. François
SIGGRAPH
1998
ACM
15 years 9 months ago
Wires: A Geometric Deformation Technique
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
Karan Singh, Eugene Fiume
139
Voted
CSCW
2012
ACM
14 years 12 days ago
Predicting tie strength in a new medium
We have friends we consider very close and acquaintances we barely know. The social sciences use the term tie strength to denote this differential closeness with the people in our...
Eric Gilbert
WWW
2009
ACM
16 years 5 months ago
Semantic wiki aided business process specification
This paper formulates a collaborative system for modeling business application. The system uses a Semantic Wiki to enable collaboration between the various stakeholders involved i...
Toufeeq Hussain, Rajesh Balakrishnan, Amar Viswana...