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109
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PRESENCE
1998
108views more  PRESENCE 1998»
15 years 5 days ago
Navigating Large-Scale 'Desk-Top' Virtual Buildings: Effects of Orientation Aids and Familiarity
Two experiments investigated components of participants’ spatial knowledge when they navigated large-scale ‘‘virtual buildings’’ using ‘‘desk-top’’ (i.e., nonimm...
Roy A. Ruddle, Stephen J. Payne, Dylan M. Jones
89
Voted
CVPR
1999
IEEE
16 years 2 months ago
Combining Central and Peripheral Vision for Reactive Robot Navigation
In this paper, we present a new method for vision-based, reactive robot navigation that enables a robot to move in the middle of the free space by exploiting both central and peri...
Antonis A. Argyros, Fredrik Bergholm
CAPTECH
1998
Springer
15 years 4 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
VISUALIZATION
1997
IEEE
15 years 4 months ago
Constrained 3D navigation with 2D controllers
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse...
Andrew J. Hanson, Eric A. Wernert
AIIDE
2007
15 years 2 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski