This paper presents two methods for improving the performance of the Distributed Breakout Algorithm using the notion of interchangeability. In particular, we use neighborhood part...
Abstract. We show that partial 2-tree canonization, and hence isomorphism testing for partial 2-trees, is in deterministic logspace. Our algorithm involves two steps: (a) We exploi...
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
We show that a random walk on a tournament on n vertices finds either a sink or a 3-cycle in expected time O √ n · log n · log∗ n , that is, sublinear both in the size of th...
In this paper we show how to construct in 2 rounds a line-rigid point placement graph of size 4n/3+O(1) from small graphs called 6:6 jewels, an extension of the 4:4 jewel of [3]. ...