A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
In time-varying wireless networks, the states of the communication channels are subject to random variations, and hence need to be estimated for efficient rate adaptation and sched...
This paper studies the fundamental trade-off between communication cost and delay cost arising in various contexts such as control message aggregation or organization theory. An o...
Yvonne Anne Pignolet, Stefan Schmid, Roger Wattenh...
—Providing quality-of-service (QoS) assurances in a mobile ad hoc network (MANET) is difficult due to node mobility, contention for channel access, a lack of centralised coordin...
A Mobile Ad Hoc Network (MANET) is characterized by the lack of any infrastructure, absence of any kind of centralized administration, frequent mobility of nodes, network partitio...