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MIDDLEWARE
2007
Springer
15 years 7 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
CDC
2009
IEEE
177views Control Systems» more  CDC 2009»
15 years 5 months ago
A control theoretic approach to noncooperative game design
— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...
Tansu Alpcan, Lacra Pavel, Nem Stefanovic
107
Voted
IUI
2000
ACM
15 years 5 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
AAAI
2010
15 years 2 months ago
Security Games with Arbitrary Schedules: A Branch and Price Approach
Security games, and important class of Stackelberg games, are used in deployed decision-support tools in use by LAX police and the Federal Air Marshals Service. The algorithms use...
Manish Jain, Erim Kardes, Christopher Kiekintveld,...
103
Voted
TCS
2008
15 years 22 days ago
The Magnus-Derek game
We introduce a new combinatorial game between two players: Magnus and Derek. Initially, a token is placed at position 0 on a round table with n positions. In each round of the gam...
Zhivko Prodanov Nedev, S. Muthukrishnan