Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Security games, and important class of Stackelberg games, are used in deployed decision-support tools in use by LAX police and the Federal Air Marshals Service. The algorithms use...
Manish Jain, Erim Kardes, Christopher Kiekintveld,...
We introduce a new combinatorial game between two players: Magnus and Derek. Initially, a token is placed at position 0 on a round table with n positions. In each round of the gam...