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ICASSP
2008
IEEE
15 years 7 months ago
A game theoretic framework for incentive-based peer-to-peer live-streaming social networks
Multimedia social network analysis is an emerging research area, which analyzes the behavior of users who share multimedia content and investigates the impact of human dynamics on...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
84
Voted
GLOBECOM
2007
IEEE
15 years 7 months ago
A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks
— In future networks based on the Differentiated Services (DiffServ) architecture, users may be provided with the opportunity to choose their Assured Forwarding (AF) class. Users...
Brian Carrig, David Denieffe, John Murphy
97
Voted
IJCNN
2006
IEEE
15 years 6 months ago
Recurrent Neural Network Based Predictions of Elephant Migration in a South African Game Reserve
Abstract— A large portion of South Africa’s elephant population can be found on small wildlife reserves. When confined to enclosed reserves the elephant densities are much hig...
Parviz Palangpour, Ganesh K. Venayagamoorthy, Kevi...
NETGAMES
2003
ACM
15 years 6 months ago
Mobility and stability evaluation in wireless multi-hop networks using multi-player games
Plenty of work was contributed in the field of protocol design and performance evaluation of multi-hop networks. It is generally accepted that mobility has a huge impact on the p...
Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi,...
145
Voted
FOCS
2004
IEEE
15 years 4 months ago
Tolls for Heterogeneous Selfish Users in Multicommodity Networks and Generalized Congestion Games
We prove the existence of tolls to induce multicommodity, heterogeneous network users that independently choose routes minimizing their own linear function of tolls versus latency...
Lisa Fleischer, Kamal Jain, Mohammad Mahdian