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105
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IPPS
2008
IEEE
15 years 7 months ago
A game theoretical data replication technique for mobile ad hoc networks
Adaptive replication of data items on servers of a mobile ad hoc network can alleviate access delays. The selection of data items and servers requires solving a constrained optimi...
Samee Ullah Khan, Anthony A. Maciejewski, Howard J...
85
Voted
INFOCOM
2009
IEEE
15 years 7 months ago
Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach
—We propose an interference-aware MAC protocol using a simple transmission strategy motivated by a gametheoretic approach. We formulate a channel access game, which considers nod...
HyungJune Lee, Hyukjoon Kwon, Arik Motskin, Leonid...
108
Voted
NETGAMES
2006
ACM
15 years 6 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
98
Voted
SI3D
2005
ACM
15 years 6 months ago
Interest management middleware for networked games
In this paper we present an implementation of an interest management scheme using standard message oriented middleware (MOM) technologies to provide scalable message dissemination...
Graham Morgan, Fengyun Lu, Kier Storey
102
Voted
SIGCOMM
1994
ACM
15 years 4 months ago
Making Greed Work in Networks: A Game-Theoretic Analysis of Switch Service Disciplines
This paper discusses congestion control from a game-theoretic perspective. There are two basic premises: (1) users are assumed to be independent and sel sh, and (2) central admini...
Scott Shenker