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GLOBECOM
2007
IEEE
15 years 10 months ago
Non-Cooperative Power Control for Faded Wireless Ad Hoc Networks
— The problem of non-cooperative power control is studied for wireless ad hoc networks supporting data services. We develop a maximum throughput based non-cooperative power contr...
Xiaolu Zhang, Meixia Tao, Chun Sum Ng
AIIDE
2006
15 years 5 months ago
Plausible Environment Reconstruction Using Bayesian Networks
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
Robert G. Price, Scott D. Goodwin
SOCIALCOM
2010
15 years 2 months ago
The Many Faces of Mentoring in an MMORPG
Mentoring refers to the phenomenon where a more skilled or knowledgeable person helps a less skilled or less knowledgeable person gain skill in a particular domain. In this paper w...
Muhammad Aurangzeb Ahmad, David Huffaker, Jing Wan...
INFOCOM
1997
IEEE
15 years 8 months ago
Multiwavelength Optical Networks with Limited Wavelength Conversion
— This paper proposes optical wavelength division multiplexed (WDM) networks with limited wavelength conversion that can efficiently support lightpaths (connections) between nod...
Rajiv Ramaswami, Galen H. Sasaki
NETGAMES
2003
ACM
15 years 9 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...