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OSDI
2000
ACM
15 years 5 months ago
Overcast: Reliable Multicasting with an Overlay Network
Overcast is an application-level multicasting system that can be incrementally deployed using today's Internet infrastructure. These properties stem from Overcast's impl...
John Jannotti, David K. Gifford, Kirk L. Johnson, ...
ICDCSW
2000
IEEE
15 years 9 months ago
Games-Based Model Checking of Protocols: counting doesn't count
We introduce a technique that can be used to model the behaviour of protocols. In our model each process within a protocol belongs to a particular class. A set of rules governs th...
Tim Kempster, Colin Stirling, Peter Thanisch
NN
2006
Springer
140views Neural Networks» more  NN 2006»
15 years 4 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang
150
Voted
ACMACE
2006
ACM
15 years 10 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
NOMS
2006
IEEE
15 years 10 months ago
An Enhanced Estimator to Multi-objective OSPF Weight Setting Problem
— Open Shortest Path First (OSPF) is a routing protocol which is widely used in the Industry. Its functionality mainly depends on the weights assigned to the links. Given the tra...
Mohammed H. Sqalli, Sadiq M. Sait, Mohammed Aijaz ...