Sciweavers

3061 search results - page 214 / 613
» Network Load Games
Sort
View
NETGAMES
2003
ACM
15 years 9 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
ISCC
2003
IEEE
138views Communications» more  ISCC 2003»
15 years 9 months ago
Connectivity Aware Routing - a Method for Finding Bandwidth Constrained Paths Over a Variety of Network Topologies
Multimedia traffic and real-time e-commerce applications can experience quality degradation in traditional networks such as the Internet. These difficulties can be overcome in n...
Karol Kowalik, Martin Collier
ICPPW
2002
IEEE
15 years 9 months ago
Quantitative Analysis of Transmission Power Control in Wireless Ad-hoc Networks
Abstract—In this paper, we address the issue of transmission power control in wireless ad-hoc networks. In general, it is assumed that minimum transmission power achieves the opt...
Seung-Jong Park, Raghupathy Sivakumar
PPOPP
1999
ACM
15 years 9 months ago
Automatic Node Selection for High Performance Applications on Networks
A central problem in executing performance critical parallel and distributed applications on shared networks is the selection of computation nodes and communication paths for exec...
Jaspal Subhlok, Peter Lieu, Bruce Lowekamp
APNOMS
2006
Springer
15 years 8 months ago
Zone-Based Clustering for Intrusion Detection Architecture in Ad-Hoc Networks
Setting up an IDS architecture on ad-hoc network is hard because it is not easy to find suitable locations to setup IDS's. One way is to divide the network into a set of clust...
Il-Yong Kim, Yoo-Sung Kim, Ki-Chang Kim