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MUM
2004
ACM
154views Multimedia» more  MUM 2004»
15 years 3 months ago
Plug-and-play application platform: towards mobile peer-to-peer
While peer-to-peer (P2P) has emerged as a new hot communication concept among the Internet users, mobile usage of P2P applications is still taking its first steps. This article fi...
Erkki Harjula, Mika Ylianttila, Jussi Ala-Kurikka,...
PERCOM
2008
ACM
14 years 9 months ago
An Infrastructure for Developing Pervasive Learning Environments
This paper presents an infrastructure for developing problem-based pervasive learning environments. Building such environments necessitates having many autonomous components deali...
Sabine Graf, Kathryn MacCallum, Tzu-Chien Liu, Mai...
WIOPT
2010
IEEE
14 years 7 months ago
Saluki: A high-performance Wi-Fi sniffing program
Building a campus-wide wireless LAN measurement system faces many efficiency, scalability and security challenges. To address these challenges, we developed a distributed Wi-Fi sni...
Keren Tan, David Kotz
ICMCS
2006
IEEE
141views Multimedia» more  ICMCS 2006»
15 years 4 months ago
Ripple-Stream: Safeguarding P2P Streaming Against Dos Attacks
— Compared with file-sharing and distributed hash table (DHT) network, P2P streaming is more vulnerable to denial of service (DoS) attacks because of its high bandwidth demand a...
Wenjie Wang, Yongqiang Xiong, Qian Zhang, Sugih Ja...
GCC
2004
Springer
15 years 3 months ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao