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NETGAMES
2006
ACM
15 years 10 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
WINE
2005
Springer
143views Economy» more  WINE 2005»
15 years 9 months ago
Economic Mechanisms for Shortest Path Cooperative Games with Incomplete Information
Abstract. In this paper we present a cooperative game theoretic interpretation of the shortest path problem. We consider a buying agent who has a budget to go from a specified sou...
T. S. Chandrashekar, Yadati Narahari
JSAC
2008
123views more  JSAC 2008»
15 years 4 months ago
A Game Theoretical Framework for Dynamic Pricing-Based Routing in Self-Organized MANETs
In self-organized mobile ad hoc networks (MANETs) where each user is its own authority, fully cooperative behaviors, such as unconditionally forwarding packets for each other or ho...
Zhu Ji, Wei Yu, K. J. Ray Liu
TSMC
2010
14 years 11 months ago
Attack and Flee: Game-Theory-Based Analysis on Interactions Among Nodes in MANETs
In mobile ad hoc networks, nodes have the inherent ability to move. Aside from conducting attacks to maximize their utility and cooperating with regular nodes to deceive them, mali...
Feng Li, Yinying Yang, Jie Wu
WIOPT
2010
IEEE
15 years 2 months ago
Competitive interference-aware spectrum access in cognitive radio networks
—Cognitive radio networks provide the capability to share the wireless channel with licensed (primary) users in an opportunistic manner. Primary users have a license to operate i...
Jocelyne Elias, Fabio Martignon, Antonio Capone, E...