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NETGAMES
2003
ACM
15 years 9 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SIGMETRICS
2010
ACM
208views Hardware» more  SIGMETRICS 2010»
15 years 9 months ago
Dynamics in congestion games
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the performance of Internet congestion control, road transportation networks, etc. D...
Devavrat Shah, Jinwoo Shin
TSMC
2008
117views more  TSMC 2008»
15 years 2 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
LANOMS
2007
IEEE
149views Education» more  LANOMS 2007»
15 years 10 months ago
Management Issues on Wireless Mesh Networks
—Wireless Mesh Networks (WMN) are emerging as a flexible and low-cost alternative to provide digital inclusion through multi-hop communications, supporting applications from las...
Jairo L. Duarte, Diego G. Passos, Rafael L. Valle,...
CN
2006
95views more  CN 2006»
15 years 4 months ago
Generalized Nash Bargaining Solution for bandwidth allocation
For over a decade, the Nash Bargaining Solution (NBS) concept from cooperative game theory has been used in networks to share resources fairly. Due to its many appealing propertie...
Corinne Touati, Eitan Altman, Jérôme ...