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NOSSDAV
2005
Springer
15 years 3 months ago
Game traffic analysis: an MMORPG perspective
Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-L...
IPPS
2007
IEEE
15 years 4 months ago
A Framework for Modeling Operating System Mechanisms in the Simulation of Network Protocols for Real-Time Distributed Systems
In this paper we present a software tool for the simulation of distributed real-time embedded systems. Our tool is based on the popular NS-2 package for simulating the networking ...
Paolo Pagano, Prashant Batra, Giuseppe Lipari
DSRT
2004
IEEE
15 years 1 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
CSE
2009
IEEE
15 years 4 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
ICNP
2007
IEEE
15 years 4 months ago
A Game Theoretic Framework of Distributed Power and Rate Control in IEEE 802.11 WLANs
—We present a game-theoretic study on the power and rate control problem in IEEE 802.11 WLANs where network participants choose appropriate transmission power and data rate to ac...
Lin Chen, Jean Leneutre