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» Networking Aspects for Gaming Systems
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HT
1999
ACM
15 years 2 months ago
Control Choices and Network Effects in Hypertext Systems
When the utility of a hypertext system depends on the number of users and amount of data in the system, the system exhibits network effects. This paper examines how the core diffe...
E. James Whitehead Jr.
DAGSTUHL
2003
14 years 11 months ago
A DSL Paradigm for Domains of Services: A Study of Communication Services
The domain of services for mobile communication terminals has long become a fast-moving target. Indeed, this domain has been affected by a continuous stream of technological advan...
Charles Consel, Laurent Réveillère
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
15 years 3 months ago
Automatic mobile sports highlights
We report on our development of a real-time system to deliver sports video highlights of a live game to mobile videophones over existing GPRS networks. To facilitate real-time ana...
Kongwah Wan, Xin Yan, Changsheng Xu
CDC
2009
IEEE
15 years 2 months ago
Interaction of service providers in task delegation under simple payment rules
— We consider a scenario where an application service provider (ASP) hires a network service provider (NSP) to deliver its service and pays for the employment of the NSP. We stud...
Richard J. La, Jeonghoon Mo
AAAI
1994
14 years 11 months ago
Evolving Neural Networks to Focus Minimax Search
Neural networks were evolved through genetic algorithms to focus minimax search in the game of Othello. At each level of the search tree, the focus networks decide which moves are...
David E. Moriarty, Risto Miikkulainen