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» New Algorithms to Map Asymmetries of 3D Surfaces
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UIST
2006
ACM
15 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
15 years 4 months ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu
IPMI
2005
Springer
15 years 3 months ago
Robust Nonrigid Multimodal Image Registration Using Local Frequency Maps
Automatic multi-modal image registration is central to numerous tasks in medical imaging today and has a vast range of applications e.g., image guidance, atlas construction, etc. ...
Bing Jian, Baba C. Vemuri, José L. Marroqu&...
CGI
2004
IEEE
15 years 1 months ago
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
CAD
2005
Springer
14 years 9 months ago
Industrial geometry: recent advances and applications in CAD
Industrial Geometry aims at unifying existing and developing new methods and algorithms for a variety of application areas with a strong geometric component. These include CAD, CA...
Helmut Pottmann, Stefan Leopoldseder, Michael Hofe...