The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Automatic multi-modal image registration is central to numerous tasks in medical imaging today and has a vast range of applications e.g., image guidance, atlas construction, etc. ...
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Industrial Geometry aims at unifying existing and developing new methods and algorithms for a variety of application areas with a strong geometric component. These include CAD, CA...
Helmut Pottmann, Stefan Leopoldseder, Michael Hofe...