Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Virtual reconstruction and representation of historical environments and objects have been of research interest for nearly two decades. Physically-based and historically accurate ...
Jassim Happa, Mark Mudge, Kurt Debattista, Alessan...
Any quantization introduces errors. An important question is how to suppress their visual effect. In this paper we present a new quantization method for the geometry of 3D meshes,...
This paper tackles the problem of scalable video indexing. We propose a new framework combining spatial and motion patch descriptors. The spatial descriptors are based on a multisc...
Paolo Piro, Sandrine Anthoine, Eric Debreuve, Mich...
We propose to shift the goal of recognition from naming
to describing. Doing so allows us not only to name familiar
objects, but also: to report unusual aspects of a familiar
ob...
Ali Farhadi, David A. Forsyth, Derek Hoiem, Ian En...