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VISUALIZATION
2000
IEEE
15 years 2 months ago
Hardware-accelerated volume and isosurface rendering based on cell-projection
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Stefan Röttger, Martin Kraus, Thomas Ertl
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 1 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
VVS
1996
IEEE
98views Visualization» more  VVS 1996»
15 years 1 months ago
Classification and Local Error Estimation of Interpolation and Derivative Filters for Volume Rendering
We describe a new method for analyzing, classifying, and evaluating filters, which can be applied to interpolation filters, and derivative filters. Our analysis is based on the Ta...
Torsten Möller, Raghu Machiraju, Klaus Muelle...
112
Voted
EGPGV
2004
Springer
181views Visualization» more  EGPGV 2004»
15 years 3 months ago
Parallel Multiresolution Volume Rendering of Large Data Sets with Error-Guided Load Balancing
We present a new parallel multiresolution volume rendering algorithm for visualizing large data sets. Using the wavelet transform, the raw data is first converted into a multires...
Chaoli Wang, Jinzhu Gao, Han-Wei Shen
78
Voted
APVIS
2007
14 years 11 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...