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COGCOM
2010
107views more  COGCOM 2010»
14 years 7 months ago
Where to Look Next? Combining Static and Dynamic Proto-objects in a TVA-based Model of Visual Attention
To decide ``Where to look next ?'' is a central function of the attention system of humans, animals and robots. Control of attention depends on three factors, that is, lo...
Marco Wischnewski, Anna Belardinelli, Werner X. Sc...
UIC
2007
Springer
15 years 3 months ago
Audio-Visual Fused Online Context Analysis Toward Smart Meeting Room
Abstract. Context-aware systems incorporate multimodal information to analyze contextual information in users’ environment and provide various proactive services according to dyn...
Peng Dai, Linmi Tao, Guangyou Xu
134
Voted
ISWC
2002
IEEE
15 years 2 months ago
VizWear-Active: Towards a Functionally-Distributed Architecture for Real-Time Visual Tracking and Context-Aware UI
VizWear-Active is a wearable active vision system for distributed computing environments. It consists of wearable and infrastructure-side modules that autonomously and cooperative...
Takekazu Kato, Takeshi Kurata, Katsuhiko Sakaue
DAGSTUHL
2010
14 years 11 months ago
Visual Simulation of Flow
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomen...
Arie E. Kaufman, Ye Zhao
74
Voted
HASKELL
2005
ACM
15 years 3 months ago
Visual haskell: a full-featured haskell development environment
We describe the design and implementation of a full-featured Haskell development environment, based on Microsoft’s extensible Visual Studio environment. Visual Haskell provides ...
Krasimir Angelov, Simon Marlow