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CGF
2002
145views more  CGF 2002»
15 years 5 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
CVPR
2012
IEEE
13 years 8 months ago
An online learned CRF model for multi-target tracking
We introduce an online learning approach for multitarget tracking. Detection responses are gradually associated into tracklets in multiple levels to produce final tracks. Unlike ...
Bo Yang, Ram Nevatia
ISRR
2005
Springer
178views Robotics» more  ISRR 2005»
15 years 11 months ago
Improved Estimation of Target Velocity Using Multiple Model Estimation and a Dynamic Bayesian Network for a Robotic Tracker of O
A vision-based automatic tracking system for ocean animals in the midwater has been demonstrated in Monterey Bay, CA. Currently, the input to this system is a measurement of relati...
Aaron Plotnik, Stephen Rock
SI3D
2005
ACM
15 years 11 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
SIGGRAPH
2010
ACM
15 years 10 months ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu