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DCG
2010
132views more  DCG 2010»
14 years 9 months ago
Delaunay Refinement for Piecewise Smooth Complexes
We present a Delaunay refinement algorithm for meshing a piecewise smooth complex in three dimensions. The algorithm protects edges with weighted points to avoid the difficulty po...
Siu-Wing Cheng, Tamal K. Dey, Edgar A. Ramos
IJCV
2002
141views more  IJCV 2002»
14 years 9 months ago
Spatio-Temporal Stereo Using Multi-Resolution Subdivision Surfaces
We present a method to automatically extract spatio-temporal descriptions of moving objects from synchronized and calibrated multi-view sequences. The object is modeled by a time-...
Jan Neumann, Yiannis Aloimonos
87
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CGF
1999
86views more  CGF 1999»
14 years 9 months ago
Generalized View-Dependent Simplification
We propose a technique for performing view-dependent geometry and topology simplifications for level-of-detailbased renderings of large models. The algorithm proceeds by preproces...
Jihad El-Sana, Amitabh Varshney
DAGM
2001
Springer
15 years 2 months ago
3D Model Retrieval with Spherical Harmonics and Moments
We consider 3D object retrieval in which a polygonal mesh serves as a query and similar objects are retrieved from a collection of 3D objects. Algorithms proceed first by a normal...
Dietmar Saupe, Dejan V. Vranic
GRAPHICSINTERFACE
2008
14 years 11 months ago
PNG1 triangles for tangent plane continuous surfaces on the GPU
Improving the visual appearance of coarse triangle meshes is usually done with graphics hardware with per-pixel shading techniques. Improving the appearance at silhouettes is inhe...
Christoph Fünfzig, Kerstin Müller, Diann...