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DCG
2010
132views more  DCG 2010»
14 years 11 months ago
Delaunay Refinement for Piecewise Smooth Complexes
We present a Delaunay refinement algorithm for meshing a piecewise smooth complex in three dimensions. The algorithm protects edges with weighted points to avoid the difficulty po...
Siu-Wing Cheng, Tamal K. Dey, Edgar A. Ramos
IJCV
2002
141views more  IJCV 2002»
14 years 11 months ago
Spatio-Temporal Stereo Using Multi-Resolution Subdivision Surfaces
We present a method to automatically extract spatio-temporal descriptions of moving objects from synchronized and calibrated multi-view sequences. The object is modeled by a time-...
Jan Neumann, Yiannis Aloimonos
99
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CGF
1999
86views more  CGF 1999»
14 years 11 months ago
Generalized View-Dependent Simplification
We propose a technique for performing view-dependent geometry and topology simplifications for level-of-detailbased renderings of large models. The algorithm proceeds by preproces...
Jihad El-Sana, Amitabh Varshney
DAGM
2001
Springer
15 years 4 months ago
3D Model Retrieval with Spherical Harmonics and Moments
We consider 3D object retrieval in which a polygonal mesh serves as a query and similar objects are retrieved from a collection of 3D objects. Algorithms proceed first by a normal...
Dietmar Saupe, Dejan V. Vranic
GRAPHICSINTERFACE
2008
15 years 1 months ago
PNG1 triangles for tangent plane continuous surfaces on the GPU
Improving the visual appearance of coarse triangle meshes is usually done with graphics hardware with per-pixel shading techniques. Improving the appearance at silhouettes is inhe...
Christoph Fünfzig, Kerstin Müller, Diann...