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» Object Composition in Scenario-Based Programming
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ATAL
2009
Springer
15 years 9 months ago
GDT4MAS: an extension of the GDT model to specify and to verify MultiAgent systems
The Goal Decomposition Tree model has been introduced in 2005 by Mermet et al. [9] to specify and verify the behaviour of an agent evolving in a dynamic environment. This model pr...
Bruno Mermet, Gaële Simon
LICS
1997
IEEE
15 years 8 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
ENTCS
2006
121views more  ENTCS 2006»
15 years 4 months ago
A Hierarchy of SOS Rule Formats
nary abstract) Jan Friso Groote 1 MohammadReza Mousavi 2 Michel A. Reniers 3 Department of Computer Science, Eindhoven University of Technology (TU/e), P.O. Box 513, NL-5600 MB Ein...
Jan Friso Groote, Mohammad Reza Mousavi, Michel A....
SAC
2010
ACM
15 years 11 months ago
Implementing software product lines using traits
A software product line (SPL) is a set of software systems with well-defined commonalities and variabilities that are developed by managed reuse of common artifacts. In this pape...
Lorenzo Bettini, Ferruccio Damiani, Ina Schaefer
SI3D
2005
ACM
15 years 10 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret