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» Object Design of a Distributed Client Server System
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WSC
2004
15 years 7 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
EAGC
2003
Springer
15 years 11 months ago
Mobile Work Environment for Grid Users
In the paper we aim to describe the project developing the Migrating Desktop infrastructure for the mobile users in a simple way. We also focus on the development testbed, which i...
Miroslaw Kupczyk, Rafal Lichwala, Norbert Meyer, B...
WSC
2001
15 years 7 months ago
An object-oriented paradigm for simulating postal distribution centers
Discrete-event simulation is an established tool for the design and management of large-scale mail sortation and distribution systems. Because the design of distribution facilitie...
K. Preston White, Brian Barney, Scott Keller, Robe...
EDOC
2002
IEEE
15 years 11 months ago
An Architecture and a Process for Implementing Distributed Collaborations
Collaborations (between objects) are increasingly being recognized as fundamental building blocks to structure object-oriented design, and they have made their way into UML. But v...
Eric Cariou, Antoine Beugnard, Jean-Marc Jé...
EMSOFT
2005
Springer
16 years 11 hour ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele