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» Object Design of a Distributed Client Server System
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MOBIHOC
2009
ACM
15 years 10 months ago
Characterizing the exit process of a non-saturated IEEE 802.11 wireless network
In this paper, we consider a non-saturated IEEE 802.11 based wireless network. We use a three-way fixed point to model the node behavior with Bernoulli packet arrivals and determi...
Punit Rathod, Onkar Dabeer, Abhay Karandikar, Anir...
IEEEPACT
2008
IEEE
15 years 4 months ago
Scalable and reliable communication for hardware transactional memory
In a hardware transactional memory system with lazy versioning and lazy conflict detection, the process of transaction commit can emerge as a bottleneck. This is especially true ...
Seth H. Pugsley, Manu Awasthi, Niti Madan, Naveen ...
TEI
2010
ACM
144views Hardware» more  TEI 2010»
15 years 4 months ago
Tangible jukebox: back to palpable music
Since commercial musical recordings became available about a century ago and until very recently, they had always been distributed by means of a physical support. Nowadays that re...
Daniel Gallardo, Sergi Jordà
IPPS
2007
IEEE
15 years 4 months ago
Taking Advantage of Collective Operation Semantics for Loosely Coupled Simulations
Although a loosely coupled component-based framework offers flexibility and versatility for building and deploying large-scale multi-physics simulation systems, the performance o...
Joe Shang-Chieh Wu, Alan Sussman
EUROPAR
2005
Springer
15 years 3 months ago
MADIS: A Slim Middleware for Database Replication
Availability and performance can be improved using data replication as the basic technique, thus benefitting the services provided by a distributed system. However, replication im...
Luis Irún-Briz, Hendrik Decker, Rubé...