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» Object Design of a Distributed Client Server System
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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
15 years 10 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
COOPIS
2002
IEEE
15 years 2 months ago
Design and Performance of Asynchronous Method Handling for CORBA
This paper describes the design and performance of a new asynchronous method handling (AMH) mechanism that allows CORBA servers to process client requests asynchronously. AMH deco...
Mayur Deshpande, Douglas C. Schmidt, Carlos O'Ryan...
TPDS
2008
130views more  TPDS 2008»
14 years 9 months ago
NFS-CD: Write-Enabled Cooperative Caching in NFS
We present the Network File System with Cluster Delegation (NFS-CD), an enhancement to the NFSv4 that reduces server load and increases the scalability of distributed file systems ...
Alexandros Batsakis, Randal C. Burns
IMC
2009
ACM
15 years 4 months ago
Geolocalization of proxied services and its application to fast-flux hidden servers
Fast-flux is a redirection technique used by cyber-criminals to hide the actual location of malicious servers. Its purpose is to evade identification and prevent or, at least de...
Claude Castelluccia, Mohamed Ali Kâafar, Per...
IPPS
2007
IEEE
15 years 4 months ago
The Design and Implementation of Real-time Event-based Applications with RTSJ
This paper presents a framework to design real-time event-based applications using Java. The Real-Time Specification for Java (RTSJ) is well designed for hard periodic real-time ...
Damien Masson, Serge Midonnet