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CVPR
2010
IEEE
16 years 15 days ago
The Role of Features, Algorithms and Data in Visual Recognition
There are many computer vision algorithms developed for visual (scene and object) recognition. Some systems focus on involved learning algorithms, some leverage millions of trainin...
Devi Parikh and C. Lawrence Zitnick
ICAT
2007
IEEE
15 years 10 months ago
A PDA-based See-through Interface within an Immersive Environment
- With the use of an immersive display system such as the CAVE, the user is able to perceive a 3D environment realistically. However, the interaction on such systems faces some dif...
Miranda Miranda Miguel, Takefumi Ogawa, Kiyoshi Ki...
AVI
2008
15 years 6 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
WSCG
2004
282views more  WSCG 2004»
15 years 5 months ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
ICCV
2011
IEEE
14 years 4 months ago
3D Scene Flow Estimation with a Rigid Motion Prior
We present an approach to 3D scene flow estimation, which exploits that in realistic scenarios image motion is frequently dominated by observer motion and independent, but rigid ...
Christoph Vogel, Stefan Roth, Konrad Schindler
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