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INFOCOM
2005
IEEE
15 years 3 months ago
A performance vs. cost framework for evaluating DHT design tradeoffs under churn
Abstract— Protocols for distributed hash tables (DHTs) incorporate features to achieve low latency for lookup requests in the face of churn, continuous changes in membership. The...
Jinyang Li, Jeremy Stribling, Robert Morris, M. Fr...
WEA
2005
Springer
176views Algorithms» more  WEA 2005»
15 years 3 months ago
High-Performance Algorithm Engineering for Large-Scale Graph Problems and Computational Biology
Abstract. Many large-scale optimization problems rely on graph theoretic solutions; yet high-performance computing has traditionally focused on regular applications with high degre...
David A. Bader
ADHOCNOW
2004
Springer
15 years 3 months ago
Analysis of the Information Propagation Time Among Mobile Hosts
Consider k particles, 1 red and k −1 white, chasing each other on the nodes of a graph G. If the red one catches one of the white, it “infects” it with its color. The newly ...
Tassos Dimitriou, Sotiris E. Nikoletseas, Paul G. ...
XSYM
2004
Springer
129views Database» more  XSYM 2004»
15 years 3 months ago
Fractional XSketch Synopses for XML Databases
A key step in the optimization of declarative queries over XML data is estimating the selectivity of path expressions, i.e., the number of elements reached by a specific navigatio...
Natasha Drukh, Neoklis Polyzotis, Minos N. Garofal...
NETGAMES
2003
ACM
15 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson