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NETGAMES
2003
ACM
15 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
ICNP
1999
IEEE
15 years 2 months ago
Automated Protocol Implementations Based on Activity Threads
In this paper we present a new approach for the automated mapping of formal descriptions into activity thread implementations. Our approach resolves semantic conflicts by reorderi...
Peter Langendörfer, Hartmut König
SIGGRAPH
1998
ACM
15 years 2 months ago
Recovering Photometric Properties of Architectural Scenes from Photographs
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
Yizhou Yu, Jitendra Malik
SIGGRAPH
1993
ACM
15 years 1 months ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams
APGV
2006
ACM
144views Visualization» more  APGV 2006»
15 years 1 months ago
Efficient selective rendering of participating media
Realistic image synthesis is the process of computing photorealistic images which are perceptually and measurably indistinguishable from real-world images. In order to obtain high...
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, ...