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SIGECOM
2010
ACM
184views ECommerce» more  SIGECOM 2010»
15 years 5 months ago
Computing pure strategy nash equilibria in compact symmetric games
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
116
Voted
SAGT
2010
Springer
127views Game Theory» more  SAGT 2010»
14 years 11 months ago
On the Rate of Convergence of Fictitious Play
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
93
Voted
CP
2011
Springer
14 years 14 days ago
Skill-based differences in option generation in a complex task: a verbal protocol analysis
In recent models of decision-making, cognitive scientists have examined the relationship between option generation and successful performance. These models suggest that those who a...
Paul Ward, Joel Suss, David W. Eccles, A. Mark Wil...
98
Voted
CHI
2006
ACM
16 years 1 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary
AOSE
2004
Springer
15 years 6 months ago
A Design Process for Adaptive Behavior of Situated Agents
Abstract. Engineering non-trivial open multi-agent systems is a challenging task. Our research focusses on situated multi-agent systems, i.e. systems in which agents are explicitly...
Elke Steegmans, Danny Weyns, Tom Holvoet, Yolande ...