We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
In recent models of decision-making, cognitive scientists have examined the relationship between option generation and successful performance. These models suggest that those who a...
Paul Ward, Joel Suss, David W. Eccles, A. Mark Wil...
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Abstract. Engineering non-trivial open multi-agent systems is a challenging task. Our research focusses on situated multi-agent systems, i.e. systems in which agents are explicitly...
Elke Steegmans, Danny Weyns, Tom Holvoet, Yolande ...