Abstract—With the proliferation of wireless multimedia applications, multicast/broadcast has been recognized as an efficient technique to transmit a large volume of data to mult...
Juan Liu, Wei Chen, Zhigang Cao, Ying Jun Zhang, S...
— Scheduling in an ad hoc wireless network suffers from the non-convexity of the cost function, caused by the interference between communication links. In previous optimization t...
Peer-to-Peer streaming systems (or P2P-TV) have been studied in the literature for some time, and they are becoming popular among users as well. P2P-TV systems target the real time...
Alessandra Carta, Marco Mellia, Michela Meo, Stefa...
The use of Shared Virtual Environments is growing in areas such as multi-player video games, military and industrial training, and collaborative design and engineering. At the sam...
Controlling the quality of collaborative multimedia sessions, that deploy multiple media streams, is a challenging problem. In this paper, we present a framework for achieving qua...