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» On Behavior Classification in Adversarial Environments
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CHI
2006
ACM
15 years 10 months ago
Three robot-rooms: the AWE project
We describe innovative new work in the development of an "animated architecture." Specifically, we describe our early research aimed at the creation of intelligent, prog...
Ian D. Walker, James C. Witte, Keith Evan Green, L...
DAGSTUHL
2006
14 years 11 months ago
Taming Dynamic and Selfish Peers
This paper addresses two important challenges for current P2P systems, namely churn and selfishness. First, we report on a system [19] whose desirable properties (small peer degre...
Stefan Schmid, Fabian Kuhn, Thomas Moscibroda, Rog...
ICANN
2003
Springer
15 years 2 months ago
An Adaptable Gaussian Neuro-Fuzzy Classifier
The concept of semantic and context aware intelligent systems provides a vision for the Information Society where the emphasis lays on computing applications that can sense context...
Minas Pertselakis, Dimitrios S. Frossyniotis, Andr...
CSCW
2012
ACM
13 years 5 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
TEI
2010
ACM
129views Hardware» more  TEI 2010»
14 years 9 months ago
Silent mutations: physical-digital interactions in spaces
Many installations research efforts today explore how to engage participants with embedded digital content and applications in interactive environments. Yet the interactive design...
Claudia Rébola Winegarden, Nicholas Komor, ...