A scene can be defined as one of the subdivisions of a play in which the setting is fixed, or when it presents continuous action in one place. We propose a novel two-pass algorith...
We present a framework that we are developing to better solve several critical issues that arise when interactive systems are extended to large displays. These issues include slow...
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
Grid computing is about allocating distributed collections of resources including computers, storage systems, networks and instruments to form a coherent system devoted to a “vir...
Dennis Gannon, Beth Plale, Marcus Christie, Liang ...
We present a mathematical and computational feasibility study of the variational convex decomposition of 2D vector fields into coherent structures and additively superposed flow ...