This paper describes work aimed at the unsupervised learning of shape-classes from shock trees. We commence by considering how to compute the edit distance between weighted trees. ...
Andrea Torsello, Antonio Robles-Kelly, Edwin R. Ha...
Hex, the classic board game invented by Piet Hein in 1942 and independently by John Nash in 1948, has been a domain of artificial intelligence research since Claude Shannon's ...
Broderick Arneson, Ryan B. Hayward, Philip Henders...
Optimal Communication Spanning Tree (OCST) is a well-known NP-hard problem on the graph that seeks for the spanning tree with the lowest cost. The tree cost depends on the demand ...
Pham Trung Kien, Nguyen Duy Hiep, Huynh Thi Thanh ...
A prototype-based approach is introduced for action
recognition. The approach represents an action as a se-
quence of prototypes for efficient and flexible action match-
ing in ...
The bag-of-visual-words (BOVW) approaches are widely used in human action recognition. Usually, large vocabulary size of the BOVW is more discriminative for inter-class action clas...