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USENIX
2000
14 years 11 months ago
Location-Aware Scheduling with Minimal Infrastructure
Mobile computers often benefit from software which adapts to their location. For example, a computer might be backed up when at the office, or the default printer might always be ...
John S. Heidemann, Dhaval Shah
SSS
2009
Springer
143views Control Systems» more  SSS 2009»
15 years 4 months ago
Self Adaptive High Interaction Honeypots Driven by Game Theory
High-interaction honeypots are relevant to provide rich and useful information obtained from attackers. Honeypots come in different flavors with respect to their interaction pote...
Gérard Wagener, Radu State, Alexandre Dulau...
ECRTS
2006
IEEE
15 years 3 months ago
On a Theory of Media Processing Systems Behavior, with Applications
In this article we provide a model for the dynamic behavior of media processing chains of tasks communicating via bounded buffers. The aim is to find the overall behavior of a cha...
M. A. Weffers-Albu, Johan J. Lukkien, Elisabet F. ...
ICRA
2010
IEEE
215views Robotics» more  ICRA 2010»
14 years 8 months ago
Moving game theoretical patrolling strategies from theory to practice: An USARSim simulation
— Game theoretical approaches have been recently used to develop patrolling strategies for mobile robots. The idea is that the patroller and the intruder play a game, whose outco...
Francesco Amigoni, Nicola Basilico, Nicola Gatti, ...
SAGT
2009
Springer
112views Game Theory» more  SAGT 2009»
15 years 4 months ago
On the Complexity of Iterated Weak Dominance in Constant-Sum Games
Abstract. In game theory, a player’s action is said to be weakly dominated if there exists another action that, with respect to what the other players do, is never worse and some...
Felix Brandt, Markus Brill, Felix A. Fischer, Paul...