This paper presents a Bayesian framework for 3D facial reconstruction. The framework iteratively deforms a generic face mesh to fit a set of range points representing a face. The...
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
We consider the restoration of piecewise constant images where the number of the regions and their values are not fixed in advance, with a good difference of piecewise constant val...
Mila Nikolova, Michael K. Ng, Shuqin Zhang, Wai-Ki...
It has recently been shown that deformable 3D surfaces
could be recovered from single video streams. However, ex-
isting techniques either require a reference view in which
the ...
Aydin Varol, Mathieu Salzmann, Engin Tola, Pascal ...
A linear method for computing a projective reconstruction from a large number of images is presented and then evaluated. The method uses planar homographies between views to linea...
Robert Kaucic, Richard I. Hartley, Nicolas Y. Dano