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CHI
2006
ACM
16 years 5 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
TEI
2010
ACM
133views Hardware» more  TEI 2010»
15 years 11 months ago
Move it!: puppetry for creativity
This project studied the influence of kinesthetic intelligences on creativity in young children. To understand this relationship preschoolers were observed in their daycare setti...
Jasmine M. Williams
146
Voted
ISMAR
2006
IEEE
15 years 10 months ago
"Move the couch where?" : developing an augmented reality multimodal interface
This paper describes an augmented reality (AR) multimodal interface that uses speech and paddle gestures for interaction. The application allows users to intuitively arrange virtu...
Sylvia Irawati, Scott Green, Mark Billinghurst, An...
HT
2004
ACM
15 years 10 months ago
Integrating the web and the world: contextual trails on the move
This paper presents applications of HyCon, a framework for context aware hypermedia system. The HyCon architecture encompasses annotations, links, and guided tours associating loc...
Frank Allan Hansen, Niels Olof Bouvin, Bent Guldbj...
CIKM
1994
Springer
15 years 8 months ago
Using Path Information for Query Processing in Object-Oriented Database Systems
This paper argues that most queries in object-oriented databases require traversing from one object to another in the aggregation hierarchy. Thus, the connections between objects ...
Dik Lun Lee, Wang-Chien Lee