Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
This project studied the influence of kinesthetic intelligences on creativity in young children. To understand this relationship preschoolers were observed in their daycare setti...
This paper describes an augmented reality (AR) multimodal interface that uses speech and paddle gestures for interaction. The application allows users to intuitively arrange virtu...
Sylvia Irawati, Scott Green, Mark Billinghurst, An...
This paper presents applications of HyCon, a framework for context aware hypermedia system. The HyCon architecture encompasses annotations, links, and guided tours associating loc...
Frank Allan Hansen, Niels Olof Bouvin, Bent Guldbj...
This paper argues that most queries in object-oriented databases require traversing from one object to another in the aggregation hierarchy. Thus, the connections between objects ...