Sciweavers

719 search results - page 118 / 144
» On Positioning for Augmented Reality Systems
Sort
View
PRESENCE
2002
129views more  PRESENCE 2002»
15 years 3 days ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
112
Voted
ECSCW
1993
15 years 1 months ago
A Spatial Model of Interaction in Large Virtual Environments
: We present a spatial model of group interaction in virtual environments. The model aims to provide flexible and natural support for managing conversations among large groups gath...
Steve Benford, Lennart E. Fahlén
98
Voted
ACMACE
2006
ACM
15 years 6 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
172
Voted
WWW
2007
ACM
16 years 1 months ago
Life is sharable: mechanisms to support and sustain blogging life experience
Recent trend in the development of mobile devices, wireless communications, sensor technologies, weblogs, and peer-to-peer communications have prompted a new design opportunity fo...
Yun-Maw Cheng, Tzu-Chuan Chou, Wai Yu, Li-Chieh Ch...
GIS
2002
ACM
15 years 6 days ago
Mapping Dilution of Precision (MDOP) and map-matched GPS
A novel method of map matching using the Global Positioning System (GPS) has been developed which uses digital mapping and height data to augment point position computation. This m...
Geoffrey Blewitt, George E. Taylor