Sciweavers

719 search results - page 60 / 144
» On Positioning for Augmented Reality Systems
Sort
View
CHI
1999
ACM
15 years 4 months ago
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben...
VR
1993
IEEE
176views Virtual Reality» more  VR 1993»
15 years 4 months ago
Explorations of Display Interfaces for Virtual Reality
The technical limitations of early Virtual Reality systems made them almost teasers for showing the potential of the technology. Since these early days, many researchers have focu...
Michael F. Deering
GIS
2010
ACM
14 years 11 months ago
Efficiently locating photographs in many panoramas
We present a method for efficient and reliable geo-positioning of images. It relies on image-based matching of the query images onto a trellis of existing images that provides acc...
Michael Kroepfl, Yonatan Wexler, Eyal Ofek
115
Voted
VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
14 years 11 months ago
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking
Tracking is a major issue of virtual and augmented reality applications. Single object tracking on monocular video streams is fairly well understood. However, when it comes to mul...
Julien Pilet, Hideo Saito
100
Voted
ISMAR
2008
IEEE
15 years 7 months ago
3D fiducials for scalable AR visual tracking
A new vision and inertial pose estimation system was implemented for real-time handheld augmented reality (AR). A sparse set of 3D cone fiducials are utilized for scalable indoor...
John Martin Steinbis, William A. Hoff, Tyrone L. V...