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» On Real-Time and Non Real-Time Distributed Computing
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146
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HAPTICS
2003
IEEE
15 years 8 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
125
Voted
HASE
1997
IEEE
15 years 7 months ago
High-Coverage Fault Tolerance in Real-Time Systems Based on Point-to-Point Communication
: The distributed recovery block (DRB) scheme is a widely applicable approach for realizing both hardware and software fault tolerance in real-time distributed and parallel compute...
K. H. Kim, Chittur Subbaraman, Eltefaat Shokri
134
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IPPS
2003
IEEE
15 years 8 months ago
SoCBUS: Switched Network on Chip for Hard Real Time Embedded Systems
With the current trend in integration of more complex systems on chip there is a need for better communication infrastructure on chip that will increase the available bandwidth an...
Daniel Wiklund, Dake Liu
RTAS
2000
IEEE
15 years 7 months ago
Evaluating Policies and Mechanisms for Supporting Embedded, Real-Time Applications with CORBA 3.0
To be an effective platform for performance-sensitive realtime systems, commercial-off-the-shelf (COTS) distributed object computing (DOC) middleware must support application qual...
Carlos O'Ryan, Douglas C. Schmidt, Fred Kuhns, Mar...
129
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ICCV
2007
IEEE
16 years 5 months ago
N3M: Natural 3D Markers for Real-Time Object Detection and Pose Estimation
In this paper, a new approach for object detection and pose estimation is introduced. The contribution consists in the conception of entities permitting stable detection and relia...
Stefan Hinterstoisser, Selim Benhimane, Nassir Nav...