Sciweavers

581 search results - page 82 / 117
» On Real-Time and Non Real-Time Distributed Computing
Sort
View
ICCV
2003
IEEE
16 years 5 months ago
A Non-Iterative Greedy Algorithm for Multi-frame Point Correspondence
This paper presents a framework for finding point correspondences in monocular image sequences over multiple frames. The general problem of multi-frame point correspondence is NP ...
Khurram Shafique, Mubarak Shah
EMSOFT
2005
Springer
15 years 9 months ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele
114
Voted
ICCD
2005
IEEE
224views Hardware» more  ICCD 2005»
16 years 9 days ago
Algorithmic and Architectural Design Methodology for Particle Filters in Hardware
In this paper we present algorithmic and architectural methodology for building Particle Filters in hardware. Particle filtering is a new paradigm for filtering in presence of n...
Aswin C. Sankaranarayanan, Rama Chellappa, Ankur S...
TIP
2008
175views more  TIP 2008»
15 years 3 months ago
Algorithmic and Architectural Optimizations for Computationally Efficient Particle Filtering
Abstract--In this paper, we analyze the computational challenges in implementing particle filtering, especially to video sequences. Particle filtering is a technique used for filte...
Aswin C. Sankaranarayanan, Ankur Srivastava, Rama ...
ICML
2009
IEEE
16 years 4 months ago
Robot trajectory optimization using approximate inference
The general stochastic optimal control (SOC) problem in robotics scenarios is often too complex to be solved exactly and in near real time. A classical approximate solution is to ...
Marc Toussaint