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WSCG
2004
162views more  WSCG 2004»
15 years 6 months ago
Computer Graphics of Kinematic Surfaces
This work deals with some problems of constructing and graphical displaying for a class of kinematic surfaces generated by mutual moving ruled surfaces touching one another along ...
Galina S. Rachkovskaya, Yuriy N. Kharabayev, Natal...
147
Voted
CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
15 years 4 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
142
Voted
CG
2010
Springer
15 years 3 months ago
Scalability and Parallelization of Monte-Carlo Tree Search
Monte-Carlo Tree Search is now a well established algorithm, in games and beyond. We analyze its scalability, and in particular its limitations, and the implications in terms of pa...
Amine Bourki, Guillaume Chaslot, Matthieu Coulm, V...
PODC
2009
ACM
16 years 2 months ago
Memory models: a case for rethinking parallel languages and hardware
The era of parallel computing for the masses is here, but writing correct parallel programs remains far more difficult than writing sequential programs. Aside from a few domains,...
Sarita V. Adve
ECBS
2006
IEEE
158views Hardware» more  ECBS 2006»
15 years 11 months ago
Automated Translation of C/C++ Models into a Synchronous Formalism
For complex systems that are reusing intellectual property components, functional and compositional design correctness are an important part of the design process. Common system l...
Hamoudi Kalla, Jean-Pierre Talpin, David Berner, L...