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» On Timed Alternating Simulation for Concurrent Timed Games
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EDBT
2011
ACM
199views Database» more  EDBT 2011»
14 years 1 months ago
Predicting completion times of batch query workloads using interaction-aware models and simulation
A question that database administrators (DBAs) routinely need to answer is how long a batch query workload will take to complete. This question arises, for example, while planning...
Mumtaz Ahmad, Songyun Duan, Ashraf Aboulnaga, Shiv...
DAC
1996
ACM
15 years 1 months ago
Software Development in a Hardware Simulation Environment
Concurrent verification of hardware and software as part of the development process can shorten the time to market of complex systems. The objectives of the Virtual CPU approach i...
Benny Schnaider, Einat Yogev
AAAI
2006
14 years 11 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
SBACPAD
2008
IEEE
206views Hardware» more  SBACPAD 2008»
15 years 4 months ago
A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation
Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain ...
Thiago S. M. C. de Farias, Mozart W. S. Almeida, J...
ICCBR
2005
Springer
15 years 3 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen