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» On a network creation game
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ISDA
2006
IEEE
15 years 5 months ago
Modular Neural Network Task Decomposition Via Entropic Clustering
The use of monolithic neural networks (such as a multilayer perceptron) has some drawbacks: e.g. slow learning, weight coupling, the black box effect. These can be alleviated by t...
Jorge M. Santos, Luís A. Alexandre, Joaquim...
JSAC
2008
116views more  JSAC 2008»
14 years 11 months ago
Stability and Efficiency of Unstructured File Sharing Networks
We propose two unstructured file sharing games, unilateral and bilateral unstructured file sharing games, to study the interaction among self-interested players (users) of unstruct...
Honggang Zhang, Giovanni Neglia, Donald F. Towsley...
SAC
2009
ACM
15 years 4 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
HICSS
2010
IEEE
487views Biometrics» more  HICSS 2010»
15 years 6 months ago
A Survey of Game Theory as Applied to Network Security
Network security is a complex and challenging problem. The area of network defense mechanism design is receiving immense attention from the research community for more than two de...
Sankardas Roy, Charles Ellis, Sajjan Shiva, Dipank...
COCOON
2007
Springer
15 years 6 months ago
Algorithms for Core Stability, Core Largeness, Exactness, and Extendability of Flow Games
In this paper, we give linear time algorithms to decide core stability, core largeness, exactness, and extendability of flow games on uniform networks (all edge capacities are 1)....
Qizhi Fang, Rudolf Fleischer, Jian Li, Xiaoxun Sun