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SIGCOMM
2009
ACM
15 years 6 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
JSAC
2008
121views more  JSAC 2008»
14 years 11 months ago
Network Coding Games with Unicast Flows
Abstract--To implement network coding, users need to coordinate and cooperate with respect to their strategies in terms of duplicating and transmitting side information across spec...
Jennifer Price, Tara Javidi
ESAW
2004
Springer
15 years 5 months ago
DIAGAL: A Generic ACL for Open Systems
In this paper, we present the latest version of our dialogue games based agent communication language (DIAGAL) which allows the agents to manipulate the public layer of social comm...
Philippe Pasquier, Mathieu Bergeron, Brahim Chaib-...
CORR
2010
Springer
101views Education» more  CORR 2010»
14 years 10 months ago
Spectrum Sharing as Spatial Congestion Games
—In this paper, we present and analyze the properties of a new class of games - the spatial congestion game (SCG), which is a generalization of the classical congestion game (CG)...
Sahand Haji Ali Ahmad, Cem Tekin, Mingyan Liu, Ric...
CCS
2009
ACM
15 years 6 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...