: Consider a game where a referee chooses (x,y) according to a publicly known distribution, sends x to Alice, and y to Bob. Without communicating with each other, Alice responds wi...
The online learning problem requires a player to iteratively choose an action in an unknown and changing environment. In the standard setting of this problem, the player has to ch...
Refactoring, in spite of widely acknowledged as one of the best practices of object-oriented design and programming, still lacks quantitative grounds and efficient tools for tasks...
We study atomic routing games on networks in which players choose a path with the objective of minimizing the maximum congestion along the edges of their path. The social cost is t...