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AIIDE
2008
15 years 4 days ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
AAAI
1998
14 years 11 months ago
Metacognition in Software Agents Using Classifier Systems
Software agents "living" and acting in a real world software environment, such as an operating system, a network, or a database system, can carry out many tasks for huma...
Zhaohua Zhang, Stan Franklin, Dipankar Dasgupta
AI
2011
Springer
14 years 1 months ago
Parallelizing a Convergent Approximate Inference Method
Probabilistic inference in graphical models is a prevalent task in statistics and artificial intelligence. The ability to perform this inference task efficiently is critical in l...
Ming Su, Elizabeth Thompson
CODES
2011
IEEE
13 years 9 months ago
Dynamic, multi-core cache coherence architecture for power-sensitive mobile processors
Today, mobile smartphones are expected to be able to run the same complex, memory-intensive applications that were originally designed and coded for general-purpose processors. Ho...
Garo Bournoutian, Alex Orailoglu
TPHOL
2007
IEEE
15 years 4 months ago
Formalising Java's Data Race Free Guarantee
We formalise the data race free (DRF) guarantee provided by Java, as captured by the semi-formal Java Memory Model (JMM) [1] and published in the Java Language Specification [2]. ...
David Aspinall, Jaroslav Sevcík